Monthly Archives: October 2009

Why should copyright protect a company’s “right” to disappear a cultural work?

Videogames are cultural works. Talented artists, designers, programmers, and musicians all join together to craft unique, meaningful experiences for a contemporary audience. The resulting products have value for the community, which is why we grant their creators temporary monopolies (“copyright”) to enable them to afford to create more.

uncharted-2-shambhala-vista-wallpaper-concept-art

But if copyright is supposed to be about protecting these works for the benefit of the public – then why does it so often work to destroy them? Why do we protect a company’s right to “disappear” (or, in Microsoft-speak, “delist”) a work? Why don’t we explicitly protect those who try, under constant threat of oppressive litigation, to preserve this cultural heritage?